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Forest Level 1- Development

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 For the development of the first forest level, I initially planned on using "Gaea", a free landscape generation software that allowed users to create basic landscapes quickly. However, due to some issues with the free version of the software, I decided to mold the landscape from scratch using Uneral's  Landscape sculpting tools.   Creating a basic landscape in Gaea. After molding the landscape, I used the texture paint tool to add the grass and rock faces in the environment, while also adding the path that the player will walk through. While doing this I made sure to playtest the area to make sure the path was both scenic and walkable.    Creating the landscape Using the paint tool to add texture to the environment  Blueprint coding for the materials. Overhead view of the environment  After adding the texture, I focused on adding rocks and mountains around the landscape to make the terrain less flat and bring more depth to the environment. I...

Landscape Creation-Prototype

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 Level 1 landscape prototype Before creating the first forest level, I experimented with Unreal's Landscape sculpting and painting tools to have a rough prototype world. This helped me gain a better grasp of using the software's landscape editing mode.    The sculpting tools allowed me to easily create whatever form of terrain I wanted to. Using the Sculpting Tools to create the environment    The painting tool worked, by selecting whatever surface textures I had and dividing them up into separate layers using blueprint coding. This allowed me to "paint", the textures onto the landscape, creating different features such as grassy plains, cliff faces, or natural walkways.  Me using the painting tool. Screen Shoot of the landscape itself. 

Sketches

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The puca as pictured will be a mischievous round hairy creature, it'll be quite a lot shorter than the user and will scurry around in the bushes and trees along the users path, it won't interfere with the user journey however there will be a wooden beware sign somewhere along the path, either on a tree or on its own. This sign will inform the users that there are pucas in the area and briefly explain what they are, this way the user will be able to casually learn about snippets of Irish fairy folklore.   The user will also walk past fairy, rings and a dragons den. The dragon will be seen sleeping from a certain distance and will also not interfere with the users journey. The dragon is part of environment due to it being a symbol of fertility. Fertility is often associated with spring, which is the focal point of the poem the environment is based around.

Introduction

Final Year Multimedia Project Introduction (guide: 300 words) In this section you will introduce and describe the project and this section will typically include the aim and motivation behind the project, the domain where the project is  situated, and a synopsis of the key design and technical aspects of the project.   This project is a 3D VR adaptation of Gerard Manley Hopkin’s poem, “Spring”.  Our aim is for this project to be an ehibition piece which could be exhibited in museums such as the National Gallery of Ireland as it is both a piece of art but also a great learning tool when it comes to poetry and to some extent Irish folklore.  We came up with the concept for this project due to our belief that poetry is not viewed by most people as particularly interesting (this is often due to how poetry is taught in schools) or in other cases some may believe that enjoyment of poetry can be quite snobbish. The point of this project is to prove that poetry can...

Responsibilities

 Daria - Creative Director/Game Producer audio assets conceptual designs creative vision advertisement (poster) planning (blog) Patrick - Game Designer level design environment design 3D modelling game coding/rigging texturing Planning Academic Paper Sound Design Video Development

Gantt Chart

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