Forest Level 1- Development

 For the development of the first forest level, I initially planned on using "Gaea", a free landscape generation software that allowed users to create basic landscapes quickly. However, due to some issues with the free version of the software, I decided to mold the landscape from scratch using Uneral's  Landscape sculpting tools.  

Creating a basic landscape in Gaea.


After molding the landscape, I used the texture paint tool to add the grass and rock faces in the environment, while also adding the path that the player will walk through. While doing this I made sure to playtest the area to make sure the path was both scenic and walkable.  


 Creating the landscape

Using the paint tool to add texture to the environment 

Blueprint coding for the materials.

Overhead view of the environment 

After adding the texture, I focused on adding rocks and mountains around the landscape to make the terrain less flat and bring more depth to the environment. I did this by downloading pre-generated rock assets from Unreal's Quixel bridge and using the transform and scale tool to place the around the map.

Downloading  Assets and textures from the Quixel Library 
                           


Adding rocks/terrain to the landscape. 

After completing this step, I will add in the landscape's foliage and trees to truly make this environment a forest. 


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