Landscape Creation-Prototype

 Level 1 landscape prototype

Before creating the first forest level, I experimented with Unreal's Landscape sculpting and painting tools to have a rough prototype world. This helped me gain a better grasp of using the software's landscape editing mode.   
The sculpting tools allowed me to easily create whatever form of terrain I wanted to.

Using the Sculpting Tools to create the environment 

  The painting tool worked, by selecting whatever surface textures I had and dividing them up into separate layers using blueprint coding. This allowed me to "paint", the textures onto the landscape, creating different features such as grassy plains, cliff faces, or natural walkways. 

Me using the painting tool.

Screen Shoot of the landscape itself. 





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